Intro to Game Design: A 30 Day Challenge
Hello and welcome!
My name is Michael Mentele and this website is the results from an experimental 30 day game design challenge. I chose to do this out of interest in the VR platform being developed by Oculus (recently bought by Facebook) the, as Zuckerburg has said, 'next generation computing platform of our time.'
I decided to create a portfolio of what I learned about Unity, Below you will find a summary of the challenges as well as some data regarding my time delegation. The focus for this sprint was game design and development in the Unity ecosystem which is the current market emphasis for Oculus. Though it has many applications, gaming is a high-end application users are willing to pay a premium for.
My name is Michael Mentele and this website is the results from an experimental 30 day game design challenge. I chose to do this out of interest in the VR platform being developed by Oculus (recently bought by Facebook) the, as Zuckerburg has said, 'next generation computing platform of our time.'
I decided to create a portfolio of what I learned about Unity, Below you will find a summary of the challenges as well as some data regarding my time delegation. The focus for this sprint was game design and development in the Unity ecosystem which is the current market emphasis for Oculus. Though it has many applications, gaming is a high-end application users are willing to pay a premium for.

The Challenge:
- 1 Boardgame
- 7 Digital Game Frameworks
- 2 College Courses
- 1 Unity Course
- 1 C# Course
- 1 New Development Platform
- 1 New Programming Language
- 40 Hours of Game Analysis
- 30 Days